thu.ndero.us Experiments in engine, systems, and iteration

What this is

This is a working log, not a product page.

I'm building a framework for an action roguelike — the aim being that most of the game logic lives in the framework, so swapping in a different set of assets gives you a meaningfully different game. To pressure-test that idea I've been pulling in asset packs and iterating on them, seeing what actually holds up when the art changes underneath it.

Whether any of this becomes a game I release is an open question, and not really the point right now. The point is getting the systems solid enough that a more serious project could stand on them, and keeping an honest record of how that goes.

So this site has two kinds of posts: devlog entries about what got built, and learning entries about things I figured out, got wrong, or had to redo. The systems page tracks the individual pieces and how far along they are.

If you want to follow along, there's an RSS feed.