Thunderous

Incoming Transmission

Everything posted across every project, newest first.

42entries
25systems tracked
42%overall

Currently on: Core loop, Data-driven content, Room generation

Devlog Experiment 1

The clock under every number

Every swing speed in this game, and every tuning band built on one, was read by dividing a pose that moves at the headset's frame rate by a physics step that doesn't. I measured it before changing it: about three hits in four had the two clocks more than 25% apart. Combat now reads the rendered clock, and I prefer it. Every swing speed I've measured and published here was a physics-clock reading.

Devlog Experiment 1

Eighteen bugs no test could see

In one day Astra ran four read-only code reviews of older systems: combat, the run loop and saves, loot, and the backpack. Eighteen of the findings were real bugs, each checked against the code and then fixed with a test watched failing first. The suite had been green through all of them, because it tested the arithmetic and not the order things happen in.