Systems
The pieces of the framework and how far along each one is. Updated as things move — including backwards.
In progress 4
Core loop
In progressRun start, room clear, death, restart — the shape everything else hangs off.
35% complete
Data-driven content
In progressEnemies, weapons and rooms defined as data, so an asset pack swap is a content change and not a code change.
25% complete
Room generation
In progressArena, set pieces, decks.
62% complete
Combat feel
In progressHit reactions, timing windows, feedback.
15% complete
Planned 2
Run layout
PlannedSeeded room ordering and connection.
0% complete
Asset pack swap test
PlannedThe real experiment: drop in a different pack and see what actually holds up.
0% complete