thu.ndero.us Experiments in engine, systems, and iteration

Systems

The pieces of the framework and how far along each one is. Updated as things move — including backwards.

In progress 4

Core loop

In progress

Run start, room clear, death, restart — the shape everything else hangs off.

35% complete

Data-driven content

In progress

Enemies, weapons and rooms defined as data, so an asset pack swap is a content change and not a code change.

25% complete

Room generation

In progress

Arena, set pieces, decks.

62% complete

Combat feel

In progress

Hit reactions, timing windows, feedback.

15% complete

Planned 2

Run layout

Planned

Seeded room ordering and connection.

0% complete

Asset pack swap test

Planned

The real experiment: drop in a different pack and see what actually holds up.

0% complete