Thunderous

Systems

The pieces of the framework and how far along each one is. Updated as things move — including backwards.

In progress 8

Core loop

In progress

Run start, room clear, death, restart — the shape everything else hangs off.

80% complete

Data-driven content

In progress

Enemies, weapons and rooms defined as data, so an asset pack swap is a content change and not a code change.

62% complete

Room generation

In progress

Arena, set pieces, decks.

80% complete

Combat feel

In progress

Hit reactions, timing windows, feedback.

75% complete

Enemy pathing and behaviour

In progress

Bodies that route around cover rather than strafing blind, casters that reposition instead of standing and trading, and enemies that do not shoot through each other. No pathfinding: they walk, notice they have stopped getting anywhere, measure where the wall ends, and go round it.

60% complete

Meta progression

In progress

What persists between runs, and the hub room that shows it. Start, death and restart all land here. Crafting moved to its own milestone on 2026-09-07.

88% complete

Socketing and crafting

In progress

The bench, the vice, gems and runes - modifying a weapon between runs. Split out of Meta progression on 2026-09-07, once it had grown its own furniture, tools and interaction flow.

55% complete

Runs on the device

In progress

The standalone build is playable end to end, not just measurable. Distinct from Quest Link, which resolves startup ordering differently and doubles every draw distance, so a feature can work there and be dead in a build.

70% complete

Planned 3

Run layout

Planned

Seeded room ordering and connection.

0% complete

Enemy tiers and affixes

Planned

Tiers beyond the three archetypes. Prefixes and suffixes that grant real moves rather than bigger numbers, elites and champions, and segmented bosses that retreat and change the room between phases. Difficulty by composition, never by health.

0% complete

Asset pack swap test

Planned

The real experiment: drop in a different pack and see what actually holds up.

0% complete