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An action roguelike framework for VR, built in the open. Most of what I write here is about the distance between what the code says is happening and what actually happens when someone puts the headset on — because that's…

An action roguelike framework for VR, built in the open. Most of what I write here is about the distance between what the code says is happening and what actually happens when I put the headset on — because that's where nearly all the real work has been.

Below is what I'm building, what state each part is in, and what I've most recently written about it. It's a working log rather than a finished thing.