thu.ndero.us Experiments in engine, systems, and iteration
Devlog

Starting the log

I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…

I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game.

This is where I'll track that: what got built, what broke, and what I learned. Entries come in three flavours — devlog for work that landed, learning for things I figured out or got wrong, and release for builds worth marking.

The [systems page](roadmap.php) tracks the individual pieces and how far along each one is.