Thunderous
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Experiment 1

Experiments in engine, systems, and iteration

44% across 27 tracked systems

Recent entries

Devlog

Rings, a vial on the wrist, and mannequins you can pose

Five more passes (65 to 69): rings and an amulet with stats worth wearing, health you can read on your wrist, and Astra's mannequins standing in the armory with poses you buy and gear you can put on them. Rings and an am…

Devlog

Rings you can see, and three tries at a necklace

Four passes (70 to 73) to make rings and an amulet you can see, on the mannequins and on my own gauntlets, plus two revisions of Astra's mannequins. The tests kept passing on things that were wrong, and the headset kept …

Devlog

A paper doll, a stand on the floor, and fighting bare-handed

Five headset passes (60 to 64) over a day. Small fixes to the hub first, then the start of something bigger: an equipment screen, so what you're wearing stops living in your backpack. Small things that were wrong The vau…

Devlog

A torch, a darker night, and what the dark hides

Seven headset passes (39 to 45) over about a day, all about one idea: Nightfall should be dark enough that a light in your hand matters, and the dark should be hiding something. Here is what got built, what held up, and …

Devlog

Four passes for one spark rule, and back on the Quest

Five more headset passes (55 to 59). Four of them were about one small question, whether a whetstone should spark when you scrub it, and the last was the first build on the Quest itself in three weeks. The second half we…

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