thu.ndero.us Experiments in engine, systems, and iteration
Active

Main project

Experiments in engine, systems, and iteration

23% across 6 tracked systems

Recent entries

Learning

Six things I could only find by looking

I spent a day putting the headset on, looking at the clearing, and writing down what was wrong. Six defects came out of it. Not one of them could have been found any other way, and that's the part worth writing up. What …

Devlog

Building the devlog, and teaching it when it's wrong

So the site exists now, and this is the entry about building it. The public side is what you're reading: entries, and a systems page tracking how far along each piece is. The private side is the part I actually built it …

Devlog

Testing the site

Hey all, Just testing writing an entry and then publishing it to the site to test!. Thanks, Chris

Devlog

Starting the log

I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…

All entries for this project →