thu.ndero.us Experiments in engine, systems, and iteration

thu.ndero.us

Building an asset-driven action roguelike framework — what I am making, what breaks, and what I learn along the way.

Below is what I'm building, what state each part is in, and what I've most recently written about it. Everything here is a working log rather than a finished thing.

Currently working on

Active last posted 1d ago

Main project

Experiments in engine, systems, and iteration

51% across 9 systems · 16 entries · 20 docs

Latest Four things that were working

I spent an evening on four features. Three of them were already working perfectly and could not be seen. The fourth had never run …

Latest across everything

The whole log →