Thunderous

Thunderous

VR & Game Development Studio

An action roguelike framework for VR, built in the open. Most of what I write here is about the distance between what the code says is happening and what actually happens when I put the headset on — because that's where nearly all the real work has been.

Below is what I'm building, what state each part is in, and what I've most recently written about it. It's a working log rather than a finished thing.

Currently working on

Active last posted 2h ago

Experiment 1

Experiments in engine, systems, and iteration

39% across 23 systems · 37 entries · 56 docs

Latest The clock under every number

Every swing speed in this game, and every tuning band built on one, was read by dividing a pose that moves at the headset's frame …

Active last posted 22h ago

Experiment 2

An action RPG on the same framework, for PC VR - still at the decisions stage

Latest Starting Experiment 2

An action RPG for PC VR, built on what Experiment 1 has proven. No code yet: what it is meant to be, the three decisions so far, a…

Latest across everything

The whole log →