thu.ndero.us Experiments in engine, systems, and iteration

thu.ndero.us

Building an asset-driven action roguelike framework — what I am making, what breaks, and what I learn along the way.

Below is what I'm building, what state each part is in, and what I've most recently written about it. Everything here is a working log rather than a finished thing.

Currently working on

Active last posted 4h ago

Main project

Experiments in engine, systems, and iteration

34% across 7 systems · 8 entries · 9 docs

Latest Nine passes on one sound

I spent nine trips into the headset today on the sound a sword makes when it hits a skeleton. That is an absurd number, and almost…

Latest across everything

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