thu.ndero.us Experiments in engine, systems, and iteration

thu.ndero.us

Building an asset-driven action roguelike framework — what I am making, what breaks, and what I learn along the way.

Below is what I'm building, what state each part is in, and what I've most recently written about it. Everything here is a working log rather than a finished thing.

Currently working on

Active last posted 48m ago

Main project

Experiments in engine, systems, and iteration

25% across 7 systems · 6 entries · 5 docs

Latest Measuring the wrong thing

I sat down to run one performance measurement and got up fourteen hours later with a sword that hurts things, a campfire you build…

Latest across everything

The whole log →