thu.ndero.us Experiments in engine, systems, and iteration

thu.ndero.us

Building an asset-driven action roguelike framework — what I am making, what breaks, and what I learn along the way.

Below is what I'm building, what state each part is in, and what I've most recently written about it. Everything here is a working log rather than a finished thing.

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Active last posted 11m ago

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Experiments in engine, systems, and iteration

47% across 8 systems · 12 entries · 12 docs

Latest An evening unable to walk

I spent an evening unable to walk. The plan was straightforward: I'd added a projectile effect to the skeleton mages, and I wanted…

Latest across everything

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