thu.ndero.us Experiments in engine, systems, and iteration

thu.ndero.us

Building an asset-driven action roguelike framework — what I am making, what breaks, and what I learn along the way.

Below is what I'm building, what state each part is in, and what I've most recently written about it. Everything here is a working log rather than a finished thing.

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Active last posted 18h ago

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Experiments in engine, systems, and iteration

39% across 7 systems · 9 entries · 9 docs

Latest Three kinds of nothing

Today the run got a fail state. Enemies walk at you, telegraph, and hit; health falls; the screen builds red; and dying digitizes …

Latest across everything

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