Experiment 1
Experiments in engine, systems, and iteration
39% across 23 systems · 37 entries · 56 docs
Every swing speed in this game, and every tuning band built on one, was read by dividing a pose that moves at the headset's frame …
VR & Game Development Studio
An action roguelike framework for VR, built in the open. Most of what I write here is about the distance between what the code says is happening and what actually happens when I put the headset on — because that's where nearly all the real work has been.
Below is what I'm building, what state each part is in, and what I've most recently written about it. It's a working log rather than a finished thing.
Experiments in engine, systems, and iteration
39% across 23 systems · 37 entries · 56 docs
Every swing speed in this game, and every tuning band built on one, was read by dividing a pose that moves at the headset's frame …
An action RPG on the same framework, for PC VR - still at the decisions stage
An action RPG for PC VR, built on what Experiment 1 has proven. No code yet: what it is meant to be, the three decisions so far, a…