Chests, keys and a backpack
The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a lid on a hinge. The rules were mine. A chest's tier is a floor: it pays that tier or better…
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The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a lid on a hinge. The rules were mine. A chest's tier is a floor: it pays that tier or better…
Dropped loot now tells you what it is before you walk over: the beam means quality, a gem glints in its own color, and a soft glow and a trace up a sharpened edge mark the rest. By the last pass I called it perfect.
All four weapon affixes now read in the headset: Biting and Crushing got sounds of their own, Mending a flash you can actually see, Staggering a real stun - and the crit floor I had only predicted wore as about right.