Thunderous

Incoming Transmission

Everything posted across every project, newest first.

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Currently on: Core loop, Data-driven content, Room generation

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Devlog Experiment 1

The clock under every number

Every swing speed in this game, and every tuning band built on one, was read by dividing a pose that moves at the headset's frame rate by a physics step that doesn't. I measured it before changing it: about three hits in four had the two clocks more than 25% apart. Combat now reads the rendered clock, and I prefer it. Every swing speed I've measured and published here was a physics-clock reading.