Thunderous

Incoming Transmission

Everything posted across every project, newest first.

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Currently on: Core loop, Data-driven content, Room generation

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Devlog Experiment 1

Chests, keys and a backpack

The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a lid on a hinge. The rules were mine. A chest's tier is a floor: it pays that tier or better…