Thunderous

Incoming Transmission

Everything posted across every project, newest first.

47entries
27systems tracked
46%overall

Currently on: Core loop, Data-driven content, Room generation

Filtered by tag “vr”. Clear

Learning Experiment 1

Earned, but too rare

Since August, the one thing in combat that paid for effort was the committed hit. Swing fast enough and wide enough at the moment of contact, and the blow did 1.5× damage with its own spark and sound. When I last wrote a…

Learning Experiment 1

Nine passes on one sound

I spent nine trips into the headset today on the sound a sword makes when it hits a skeleton. That is an absurd number, and almost none of it was the sound. It was me asking the wrong question, nine different ways, and s…

Learning Experiment 1

Everything agreed with itself

The run has a beginning now. You start in a stone room, walk to an arch, press A, and the screen digitizes into the clearing with the first room dealt. That is the whole of it, and it took most of a night, but almost non…