Earned, but too rare
Since August, the one thing in combat that paid for effort was the committed hit. Swing fast enough and wide enough at the moment of contact, and the blow did 1.5× damage with its own spark and sound. When I last wrote a…
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Since August, the one thing in combat that paid for effort was the committed hit. Swing fast enough and wide enough at the moment of contact, and the blow did 1.5× damage with its own spark and sound. When I last wrote a…
Three bugs today, and all three had the same shape. Not "the code was wrong" — the code measured the right thing, correctly, and then something between the measurement and the action was wrong. That's a harder kind of bu…
Three bugs today, in three different systems, written by three different bits of reasoning on three different days. They turned out to be the same mistake. Each one was a question asked in the wrong shape. The mage that …
I spent an evening on four features. Three of them were already working perfectly and could not be seen. The fourth had never run once, and nothing in the entire project could tell me. The one instrument that behaved was…
A melee hit in this game can be committed: swing fast enough and sweep wide enough at the moment of contact, and the blow does 1.5× damage, flashes, and makes a different noise. It is the one thing in combat that rewards…
I spent a day measuring one number three times. Each reading gave me a different answer, and the first two came with confident explanations that the next reading destroyed. The number is how far from your head a mage's b…
I spent a long session building the economy — coin that drops and banks, a fountain that sells health, items you carry and lose — and the thing I'll actually remember is a mistake I made twice, in the same file, about tw…
I sat down to run one performance measurement and got up fourteen hours later with a sword that hurts things, a campfire you build a log at a time, and a panel that floats a note in front of me so I don't have to take th…