Chests, keys and a backpack
The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a lid on a hinge. The rules were mine. A chest's tier is a floor: it pays that tier or better…
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The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a lid on a hinge. The rules were mine. A chest's tier is a floor: it pays that tier or better…
Dropped loot now tells you what it is before you walk over: the beam means quality, a gem glints in its own color, and a soft glow and a trace up a sharpened edge mark the rest. By the last pass I called it perfect.
On 29 August we added two small files to the harness folder. .watchdog/hubprogress.json and .watchdog/itemvault.json replaced the Editor's save with a fixed one: 120 coin, eight items in the vault, no upgrades bought. Th…
All four weapon affixes now read in the headset: Biting and Crushing got sounds of their own, Mending a flash you can actually see, Staggering a real stun - and the crit floor I had only predicted wore as about right.
The bench in the hub lets you put gems into a weapon. Getting them back out is a pry bar: you hold it near a socket, pay to have the gem removed, and then work the tip around the socket's rim while levering, three arcs, …
For four evenings I told Claude that my vault was mostly empty and would not take a war hammer. For four evenings it explained to me why I was wrong. It was a different explanation each time, each one plausible, and all …
Six times into the headset today, all of it on the run loop rather than on how anything looks. The short version is that a run can now be survived, and what you carry home is kept somewhere you can see it and take it bac…
I spent a long session building the economy — coin that drops and banks, a fountain that sells health, items you carry and lose — and the thing I'll actually remember is a mistake I made twice, in the same file, about tw…