Three kinds of nothing
Today the run got a fail state. Enemies walk at you, telegraph, and hit; health falls; the screen builds red; and dying digitizes you back to the hub with your unlocks intact. That was the largest gap in the project and …
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Currently on: Core loop, Data-driven content, Room generation
Filtered by tag “rendering”. Clear
Today the run got a fail state. Enemies walk at you, telegraph, and hit; health falls; the screen builds red; and dying digitizes you back to the hub with your unlocks intact. That was the largest gap in the project and …
I spent a day putting the headset on, looking at the clearing, and writing down what was wrong. Six defects came out of it. Not one of them could have been found any other way, and that's the part worth writing up. What …