Thunderous

Incoming Transmission

Everything posted across every project, newest first.

47entries
27systems tracked
46%overall

Currently on: Core loop, Data-driven content, Room generation

Filtered by tag “vr”. Clear

Devlog Experiment 1

Chests, keys and a backpack

The roadmap after the break opened with chests. Astra had already delivered them: four tiers (Plain, Fine, Rare, Storied) with a lid on a hinge. The rules were mine. A chest's tier is a floor: it pays that tier or better…

Learning Experiment 1

Earned, but too rare

Since August, the one thing in combat that paid for effort was the committed hit. Swing fast enough and wide enough at the moment of contact, and the blow did 1.5× damage with its own spark and sound. When I last wrote a…