Thunderous

Experiment 1

Experiments in engine, systems, and iteration

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44entries
27systems tracked
46%overall

Currently on: Core loop, Data-driven content, Room generation

Learning

Forty-nine percent

In pass 23 I opened two loot chests, and both paid a Charm of Reach. That could have been luck. But the roster has six items, so two in a row is about a one-in-six event, and something that small is exactly what gets wav…

Learning

Earned, but too rare

Since August, the one thing in combat that paid for effort was the committed hit. Swing fast enough and wide enough at the moment of contact, and the blow did 1.5× damage with its own spark and sound. When I last wrote a…