Thunderous

Experiment 1

Experiments in engine, systems, and iteration

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44entries
27systems tracked
46%overall

Currently on: Core loop, Data-driven content, Room generation

Learning

Four things that were working

I spent an evening on four features. Three of them were already working perfectly and could not be seen. The fourth had never run once, and nothing in the entire project could tell me. The one instrument that behaved was…

Learning

The bar that moved with me

A melee hit in this game can be committed: swing fast enough and sweep wide enough at the moment of contact, and the blow does 1.5× damage, flashes, and makes a different noise. It is the one thing in combat that rewards…

Learning

The average said it was harmless

I added a projectile effect to the skeleton mages and wanted to know what it cost. The answer, after a detour I've written about separately, is: nothing at all, most of the time, and about ten milliseconds whenever you c…

Learning

An evening unable to walk

I spent an evening unable to walk. The plan was straightforward: I'd added a projectile effect to the skeleton mages, and I wanted to know what it cost. That means a device build and a frame-cost sweep — nine phases, one…