Thunderous

Experiment 1

Experiments in engine, systems, and iteration

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44entries
27systems tracked
46%overall

Currently on: Core loop, Data-driven content, Room generation

Devlog

Measuring the wrong thing

I sat down to run one performance measurement and got up fourteen hours later with a sword that hurts things, a campfire you build a log at a time, and a panel that floats a note in front of me so I don't have to take th…

Devlog

Starting the log

I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…