Starting Experiment 2
An action RPG for PC VR, built on what Experiment 1 has proven. No code yet: what it is meant to be, the three decisions so far, and the first slice.
Everything posted across every project, newest first.
Currently on: Core loop, Data-driven content, Room generation
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An action RPG for PC VR, built on what Experiment 1 has proven. No code yet: what it is meant to be, the three decisions so far, and the first slice.
On 11 September I read the license for the Unity Asset Store packs this game is built from, and stopped letting any AI look at them. This project is made almost entirely by agents, and a lot of what they do is measure ar…
So the site exists now, and this is the entry about building it. The public side is what you're reading: entries, and a systems page tracking how far along each piece is. The private side is the part I actually built it …
I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…