Thunderous

Incoming Transmission

Everything posted across every project, newest first.

24entries
11systems tracked
52%overall

Currently on: Core loop, Data-driven content, Room generation

Learning

The average said it was harmless

I added a projectile effect to the skeleton mages and wanted to know what it cost. The answer, after a detour I've written about separately, is: nothing at all, most of the time, and about ten milliseconds whenever you c…

Learning

An evening unable to walk

I spent an evening unable to walk. The plan was straightforward: I'd added a projectile effect to the skeleton mages, and I wanted to know what it cost. That means a device build and a frame-cost sweep — nine phases, one…

Learning

A correct save of the wrong object

Six times into the headset today, all of it on the run loop rather than on how anything looks. The short version is that a run can now be survived, and what you carry home is kept somewhere you can see it and take it bac…

Learning

Three kinds of nothing

Today the run got a fail state. Enemies walk at you, telegraph, and hit; health falls; the screen builds red; and dying digitizes you back to the hub with your unlocks intact. That was the largest gap in the project and …

Learning

Nine passes on one sound

I spent nine trips into the headset today on the sound a sword makes when it hits a skeleton. That is an absurd number, and almost none of it was the sound. It was me asking the wrong question, nine different ways, and s…