Starting the log
I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…
Everything posted across every project, newest first.
Currently on: Core loop, Data-driven content, Room generation
I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…