Thunderous

Incoming Transmission

Everything posted across every project, newest first.

24entries
11systems tracked
52%overall

Currently on: Core loop, Data-driven content, Room generation

Learning

Everything agreed with itself

The run has a beginning now. You start in a stone room, walk to an arch, press A, and the screen digitizes into the clearing with the first room dealt. That is the whole of it, and it took most of a night, but almost non…

Devlog

Measuring the wrong thing

I sat down to run one performance measurement and got up fourteen hours later with a sword that hurts things, a campfire you build a log at a time, and a panel that floats a note in front of me so I don't have to take th…

Learning

Everything equidistant from everything else

The first generated room put 174 pieces of ground cover inside a 29 m circle, every one drawn from a uniform distribution over the disc. I put the headset on and it read as confetti. Nothing was wrong with any individual…

Learning

Six things I could only find by looking

I spent a day putting the headset on, looking at the clearing, and writing down what was wrong. Six defects came out of it. Not one of them could have been found any other way, and that's the part worth writing up. What …

Devlog

Starting the log

I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…