Three kinds of nothing
Today the run got a fail state. Enemies walk at you, telegraph, and hit; health falls; the screen builds red; and dying digitizes you back to the hub with your unlocks intact. That was the largest gap in the project and …
Everything posted across every project, newest first.
Currently on: Core loop, Data-driven content, Room generation
Today the run got a fail state. Enemies walk at you, telegraph, and hit; health falls; the screen builds red; and dying digitizes you back to the hub with your unlocks intact. That was the largest gap in the project and …
I spent nine trips into the headset today on the sound a sword makes when it hits a skeleton. That is an absurd number, and almost none of it was the sound. It was me asking the wrong question, nine different ways, and s…
The run has a beginning now. You start in a stone room, walk to an arch, press A, and the screen digitizes into the clearing with the first room dealt. That is the whole of it, and it took most of a night, but almost non…
I sat down to run one performance measurement and got up fourteen hours later with a sword that hurts things, a campfire you build a log at a time, and a panel that floats a note in front of me so I don't have to take th…
The first generated room put 174 pieces of ground cover inside a 29 m circle, every one drawn from a uniform distribution over the disc. I put the headset on and it read as confetti. Nothing was wrong with any individual…
I spent a day putting the headset on, looking at the clearing, and writing down what was wrong. Six defects came out of it. Not one of them could have been found any other way, and that's the part worth writing up. What …
So the site exists now, and this is the entry about building it. The public side is what you're reading: entries, and a systems page tracking how far along each piece is. The private side is the part I actually built it …
I'm building a framework for an action roguelike — the goal being that the game logic lives in the framework, so swapping in a different set of assets gives you a different game. This is where I'll track that: what got b…